
Stace has played the opening hours and chatted with Levine about it. Some of these things are just useful for conveying information, and some of them are useful as part of a larger mystery."īioShock: Infinite is due in March on PC, PlayStation 3 and Xbox 360. But it very quickly explained a lot to people, in a very clear way, what was going on. "Obviously it evolved into a slightly different form in the actual game, now that you’re playing the actual game. "We really had trouble explaining, even to the press, exactly what the tears were until we did that thing at E3 with the Revenge of the Jedi thing," he said, referring to a section from the E3 2011 demo in which Elizabeth opens a portal into what seems to be the 1980's. Unlike other Big Daddies, Delta is not enslaved to the city and is able to make a number of ethical decisions, which shape the outcome of the plot in a way that. Levine went on to say that "some aspects" of the tears are more important than others - some are there just to help communicate precisely what the tears are. "Elizabeth’s story and the tears and why she was in that tower and what her powers mean are central to the game." But that’s tied into the splicers and your powers and everything that happened to you and who you were. They were very tied in to the vision of the city, these people trying to perfect themselves and the hubris of that. They were very tied in to what happened with the city. The game takes place in the dystopian underwater city of Rapture, eight years after the events of.

It was released worldwide for PlayStation 3, Windows, and Xbox 360 on FebruFeral Interactive released an OS X version on March 30, 2012.

Set approximately ten years after.Product Key Features: PlatformSony PlayStation. BioShock 2 is a first-person shooter video game developed by 2K Marin and published by 2K Games. You didn’t just find magic powers in Rapture. Return to the underwater city of Rapture in this anticipated sequel to 2007s critically acclaimed first-person shooter. "I’ve always felt that the game systems and your narrative have to be interwoven. "They’re actually central to the plot of the game," he affirmed.
#Bioshock 2 plot Pc
Speaking with PC Gamer, Irrational Games boss Ken Levine said the tears aren't just a neat gameplay feature.

In BioShock: Infinite, AI companion Elizabeth's power to open "tears" into other realities is tremendously useful in combat - but it's also going to be an important part of the overall story.
